Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected TV Hit
The post-apocalyptic TV series has come back to streaming services, and it's safe to say that audiences were delightfully shocked by the caliber of its debut season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it succeeded in capturing multiple facets of the player's experience.
There was Lucy the vault dweller, striving to act with integrity and finding that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction initiate, who begins to question his cult's leadership and unleashes plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has long since lost any ethical bearings out in the contaminated wilderness.
Building Anticipation for a New Chapter
The debut season's ending unveiled a major secret about who helped cause the global annihilation that condemned a society in underground vaults for an extended period. It also posed numerous mysteries unresolved for the upcoming chapter – and, on this occasion, hopes are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says one of the series creators.
“Heading into the first season, everyone’s like, ‘Just get it right’,” states the game director. “We’re over the moon with the feedback to the show, so this time people are bringing more enthusiasm and altered expectations.”
The Mojave Beckons for Season Two
The new season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the franchise, even if it was a bit broken at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That parched, desolate Route 66 aesthetic of the game is so much rewarding to translate into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it will honor the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is notable for its physical authenticity – its production team prioritized physical models and sets were constructed, mirroring the improvised nature of the towns in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” comments another of the showrunners. “The key objective of an translation, especially of a video game, is to feel like it’s authentic.”
Indeed, virtually every element you see on-screen is real, including the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series succeeds because it is made by talented film-makers who are also passionate gamers, with the help of the visionaries behind the source material. This common understanding for the universe is evident in the final product.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the previous season. This format will create a different weekly discussion, something the showrunners themselves are eager to witness.
“It delves deeper, it’s more expansive, it’s more humorous, it has a lot of revelations,” teases the game director. “I am excited to seeing what people think.”